Brainstorming Your Way to Developing Your Product

Brainstorming Your Way to Developing Your Product


In our recent blogs we’ve been discussing how the clever cats at Novation go through the product development process. So far we’ve covered OPPORTUNITY IDENTIFICATION (today’s world), VISION (the world we plan to create) and introduced SOLUTIONS – how we get from the old world to the new one. The SOLUTIONS phase consists of two key parts: BRAINSTORMING and what we call REFINING THE HAYSTACK.

BRAINSTORMING is a well known process that has been around for years. It is not universally accepted, but Novation finds it very effective, and we have refined our take on it which we will discuss below.

At the end of BRAINSTORMING, we end up with scores, maybe hundreds of ideas. The challenge is to go through the haystack of ideas and find the best ones… so that’s what we mean by REFINING THE HAYSTACK. We’ll discuss the refinement in the next blog entry, but for now, let us give you our small set of rules for effective brainstorming.

The project lead is typically the designated facilitator of the brainstorming session. To start, the facilitator provides background, facts, and a definition of the problem that needs to be solved. If the session goal is to come up with initial ideas for a product, the information provided in this background briefing is kept fairly broad and open-ended to allow as wide a creative field as possible. If the brainstorming session is about a specific area, such as near the end of the product development cycle, the background information is much more specific and often includes detail on form, fit and functions, which generally include specifications on functionality, performance, interfaces, size, weight, cost, regulations, and physical environment. Usually this background session takes about 10 minutes, and reference materials are often provided for use during the brainstorming.

The participants are then given the rules.

  • A specific time is set (usually 15 minutes)
  • The goal is quantity over quality
  • Say your idea out loud, write it down on the sticky note, but do not discuss or explain it
  • No criticism permitted
  • No idea is too silly or outlandish
  • All ideas must be recorded, one idea per sticky note
  • All must contribute
  • Um…that’s about it.

Sticky NotesThe facilitator can and ideally will participate too. The facilitator should encourage everyone present to participate and produce lots of ideas. Now and then the facilitator should toss in a stimulus word for people to think about like “football”, or “insects”, or “bread pudding”; such odd words often trigger new thoughts.

By the end of a 15 minute session, we’ve found that each person will usually have contributed 15 to 20 ideas. If you have ten people on the team, that could result in about 200 ideas. Granted, since we were after quantity, many of the ideas may not be useful to solve the problem at hand, but usually you only need one good idea and in a haystack of 200 or so sticky notes, you’re bound to find it.

How we sort through that haystack of ideas is the topic of the next blog.

Solutions: Getting From Opportunity to Vision

Solutions: Getting From Opportunity to Vision

In this entry we’ll discuss SOLUTIONS. We recently talked about OPPORTUNITY IDENTIFICATION and then VISION as important steps in the
product development journey. Journey? Hmmm. It’s actually a pretty good analogy, so let’s ride it. In terms of a journey, OPPORTUNITY IDENTIFICATION is the beginning and VISION is the end.  

Normally you’ll start a journey at point A, and hope to arrive safely at point B. In developing a product, you start by identifying the opportunity, that’s point A. Point A is a dark, flawed place where pain and problems exist. Point B is our vision: a better world, the problem is fixed, the sun is shining, the pain is relieved and life is made better by your idea in some way.rubik-cube

But how do we get from point A to point B? That’s where the SOLUTIONS come in. Solutions provide us a path to move from A to B. Here’s a simple example. Suppose we have strong evidence that basketball players have trouble keeping track of the time left on the shot clock. Not the most important problem in the world admittedly, but a problem/opportunity nonetheless. High level basketball moves so fast the players don’t have the ability to keep track of time, even with digital shot clocks displayed all over the stadium. So this is our world at point A – players are not well aware of the shot clock. The vision for point B then should be pretty obvious…imagine a world where players know how much time is left. All we need is a solution, our road from point A to point B.

In a journey, there are many ways to get from point A to point B, and a good traveler will get out the maps (Google or otherwise), train and plane timetables, in order to consider many paths and options. Designers should do the same when considering solutions to achieve their vision. The cats at Novation believe the best way to develop solutions is to start with a brainstorming session. A simple 15 minute session can generate hundreds of ideas – some of them good.  

Some of them!” you exclaim?

Yes, that’s right….not all of the ideas are good ones. A lot of the ideas generated in brainstorming are pretty useless, but all you need is a single good solution. If you have scores of ideas to sort through it is very likely you’ll come up with the one that works to get you to your vision quickly.

In the next few blog entries, we will explain how we brainstorm so you can develop multiple solutions, and more importantly, we will discuss how to evaluate those solutions so you can find the right one for you.
Is there more than one solution to most problems?

Ideas: The First Steps on the Road to a Final Product

Ideas: The First Steps on the Road to a Final Product

ideaSeveral readers have asked how we get our ideas for products. We have several creative minds working on our team, each with their own interests and views. If left on their own, the ideas and projects would wander wildly. They would be fun and interesting – two of our goals –  but we are a business and need to ensure that our research and development resources are spent wisely. So how do we herd this bunch of cats?

In this and the next couple of blog entries we will take you through the process, from idea to innovation.

The first thing we do when we want a new product is to look for pain. Ouch… that doesn’t sound good does it? But as creative designers who are also entrepreneurs, we don’t want to develop a solution looking for a problem. We want to find a real life problem (pain) first and then find a solution. Finding what makes people unhappy, frustrated, dissatisfied, finding their pet peeves, is a great place to start in developing a new product. Think about it…what really bugs you about your day to day life? Dislike your alarm clock? Hate making breakfast/your boring commute/your uncomfortable desk? Hmmm. How many people are there who feel the way you do? Probably a lot. Chances are by finding the pain, you may have uncovered an opportunity for a profit making product or two.

So begin a collection of all those observations of what annoys people, how you can make a situation better, and we’ll show you how to take those ideas to reality.

In the next entry we’ll talk about Vision.